DigitalEro Offline
[GMod] Mad Moxxi [non-nude] UPDATED
Tue, 19 Feb 2013 04:31:03
Fully posable, compatible with joint tool (including face bones), phong/rim lighting included. Has a set of prebuilt face slider options, but I'm sure you guys can come up with more stuff via the joint tool - just wanted to get more practice in. :)
Thanks to MJump for the initial port to XNAlara, mariokart64n for helping and to our very own TheAstrix for teaching me how to do skingroups!
DOWNLOAD
UPDATE:Why should you be forced to just use Moxxi from BL2? What about her BL1 outfit? Well now you can have BOTH!
Tue, 19 Feb 2013 10:47:25
[URL=http://imageshack.us/photo/my-images/255/82347550.png/]
Looks good to me but i think she is a little shiny
Tue, 19 Feb 2013 14:32:41
Good to hear it works! Yeah, the shoulder/clavs are a bit weird on this one - but one thing i've found is that if you start with moving the bicep, it sorts itself out fairly easily. I'll most likely be doing up a real promo image down the road, but I've got a hell of a work week coming up, :(
If you guys want to reduce (or increase) overall 'shine', just adjust the phong boost and or rim lighting options in the vmts to your hearts content. Higher = shinier, lower = flatter. Might be beneficial depending on the type of shot you're working on. :D
Tue, 19 Feb 2013 14:38:21
"mrwhitefolks" said ...
but one thing i've found is that if you start with moving the bicep, it sorts itself out fairly easily.
I found it out to. Use my image in the meantime if you want. Was made as a release pic :)
Tue, 19 Feb 2013 14:39:59
nice ! big thanks men ! :D :D
Tue, 19 Feb 2013 14:42:56
Sweet, now I gotta figure out how to make an icon in game that doesn't look like a lonely tetris block. Hell even the Babydoll release just showed the bottom of her shoe. :(
Tue, 19 Feb 2013 17:15:18
And this is not your fault of course, but this model is smaller than other Borderlands models that I found. I don't remember her being so small. Kinda irritating, but still, finally a ported Moxxi model.
Tue, 19 Feb 2013 18:19:51
good model
a think you should make nude moxxi
Tue, 19 Feb 2013 18:23:58
You're a god for making this one. Many thanks and awesome model :D
Wed, 20 Feb 2013 02:49:35
Oh, one thing. Its eyes doesn't work on SFM. I know how to fix it, but i don't want to decompile her,because that would possibly break the model ^^;
Can you recompile it using this 2 sentences in the flexes part, at the start?
flexcontroller eyes range -90 90 eyes_updown
flexcontroller eyes range -90 90 eyes_rightleft
Thanks in advance :)
Wed, 20 Feb 2013 07:51:42
"TheAstrix" said ...
Oh, one thing. Its eyes doesn't work on SFM. I know how to fix it, but i don't want to decompile her,because that would possibly break the model ^^;
Can you recompile it using this 2 sentences in the flexes part, at the start?
flexcontroller eyes range -90 90 eyes_updown
flexcontroller eyes range -90 90 eyes_rightleft
Thanks in advance :)
Could you give me an example as to how the qc would look with those 'lines' added as an example? I want to make sure I do this right since I can't test SFM (won't work on my crap laptop)
Wed, 20 Feb 2013 10:13:06
"mrwhitefolks" said ...
Could you give me an example as to how the qc would look with those 'lines' added as an example? I want to make sure I do this right since I can't test SFM (won't work on my crap laptop)
Yeah, sure. I've decompiled the model to show you where.
eyeball righteye Head -1.179 -2.353 60.189 eyeball_r 1.000 4.000 pupil_r 2.800
eyeball lefteye Head 1.179 -2.353 60.189 eyeball_l 1.000 -4.000 pupil_l 2.800
flexcontroller eyes range -90 90 eyes_updown
flexcontroller eyes range -90 90 eyes_rightleft
mouth 0 "mouth" Head 0.000 1.000 0.000
flexcontroller phoneme blank "range" 0.000 1.000
flexcontroller phoneme eye_close_l "range" 0.000 1.000
flexcontroller phoneme eye_close_r "range" 0.000 1.000
....
That's the part where you should add it.
Wed, 20 Feb 2013 20:40:06
Alrighty, added the lines in the requested area and compiled. Can't really run SFM so you'll have to let me know how this works (if it does at all):
Moxxi-SFM compatible Version
Wed, 20 Feb 2013 23:49:04
Nice model, thanks! :great:
Thu, 21 Feb 2013 01:23:28
Updated with (hopefully) final version. Now SFM compatible, and includes skingroups for her different outfit colors. :)
Thu, 21 Feb 2013 11:00:56
PLSSSSSSSSSSSSSSSSS MAKE NUDE MODEL :cCCC
Thu, 21 Feb 2013 15:24:52
Sorry, I don't work with nude models. I'm just a guy who ports from XNAlara to GMod(and a new one at that), so you'll have to wait and see if someone else here wants to take care of that.
Sun, 05 May 2013 19:45:27
Now, in Poker Night 2, she has a new outfit. It's black.
Mon, 13 May 2013 04:28:54
Hey, i just got Gmod today on Steam (took me long enough) But i was wondering, How do i install this fantastic Moxxy Player model to My addons or rather make it accessable to use in game as a skin? I do apologize but most methods i looked up were either out dated, didnt work or are incompatible with my Computer. (couldnt make an lua file or some shiz?) Please help me out.
Mon, 13 May 2013 05:09:29
"impy667" said ...
But i was wondering, How do i install this fantastic Moxxy Player model to My addons
It's not a player model, but a ragdoll. You can spawn it into a level and pose it.
Fri, 02 Aug 2013 04:21:50
"mrwhitefolks" said ...
Alrighty, added the lines in the requested area and compiled. Can't really run SFM so you'll have to let me know how this works (if it does at all):
Moxxi-SFM compatible Version
Nice! :)
Thanks for the conversion. :)