Tyrant Lobster
Tyrant Lobster
Gnin
TheCaptainNeyo
Gnin
"TheCaptainNeyo" said ...There's a model without the dick, so you're more than free to use your imagination and for example use one of these as a replacement: <!-- l --><a class="postlink-local" href="https://digitalero.org/phpbb/viewtopic.php?f=44&t=1002">viewtopic.php?f=44&t=1002</a><!-- l --> ;)
maybe he should have a more Alien looking dick...
knogga
Urbanator
Tyrant Lobster
"Urbanator" said ...Holy smokes, I thought for sure he was taller than that. Anybody know how I can size him up without breaking the face and eye posing?
Excellent work on this man, particularly major praise to Gnin; those textures/shaders are crazy good. However, if possible, I'd highly advise you resize him. Elites can range between 7'4 and even higher. Right now he just feels like a bit of a midget hah. But besides that, very good model.
Urbanator
Goron_Ozzy
Gnin
Goron_Ozzy
Urbanator
Goron_Ozzy
Tyrant Lobster
Goron_Ozzy
Tyrant Lobster
Goron_Ozzy
Allaki
Allaki
dangerousgames87
halodragon
Tyrant Lobster
Allaki
Jack_Back
ArielSweetSugar
torke
"Tyrant Lobster" said ...Is like a protoss
I figured I should run this by before I get carried away. Does this scale look good?
Tyrant Lobster
BradmanX
"Tyrant Lobster" said ...Sangheili from what I recall are 8 ft. tall, idk how tall HL2 citizens are supposed to be, I'd imagine they're probably somewhere around 5'4" - 5'6" but idk for sure, anyway the scale looks pretty good to me, a good comparison would be it vs a fully armored Sangheili or vs a Spartan (as most Spartans are around 7 ft. tall)
I figured I should run this by before I get carried away. Does this scale look good?
Methados
Velglerth
"Methados" said ...*Clears throat* I uh, too would like to see this. Fine job regardless!
You will be making a female version right? ....right? Pls
BradmanX
"Methados" said ...I definitely support, we can use more muscular women around here.
You will be making a female version right? ....right? Pls
Tyrant Lobster
"Methados" said ...
You will be making a female version right? ....right? Pls
"Velglerth" said ...
*Clears throat* I uh, too would like to see this. Fine job regardless!
"BradmanX" said ...There is indeed a lady 'leet in the works.
I definitely support, we can use more muscular women around here.
Allaki
BradmanX
"Tyrant Lobster" said ...Looks good.
Before I get too far, I'd like some opinions. I'm reshaping the mesh for the female shape, I don't know how well I'm doing with it. I've done the general stuff (wider hips, narrow shoulders, and slimmer, rounded features).
willwhitt56
Goron_Ozzy
Tyrant Lobster
BradmanX
"Tyrant Lobster" said ...Very nice, can't wait to see it."Methados" said ...
You will be making a female version right? ....right? Pls"Velglerth" said ...
*Clears throat* I uh, too would like to see this. Fine job regardless!"BradmanX" said ...There is indeed a lady 'leet in the works.
I definitely support, we can use more muscular women around here.
Tyrant Lobster
ArielSweetSugar
Allaki
torke
Velglerth
"Allaki" said ...I'm sure he'll add bones so we can just scale them, or flexes. He did do the same with the female Jackel after all.
(May or may not think the tits could be a little bigger but will love the model plenty either way.)
torke
"Velglerth" said ...Worth the wait, sorry I mean:"Allaki" said ...I'm sure he'll add bones so we can just scale them, or flexes. He did do the same with the female Jackel after all.
(May or may not think the tits could be a little bigger but will love the model plenty either way.)
Luhmpkin
Luhmpkin
BradmanX
Allaki
torke
"Tyrant Lobster" said ...about anal flexes: is a shame, but that really don't care your model is AWESOME but the vagina flexes are broken.
OP has been updated with a download. Two things to mention: I couldn't do an anal flex, as it just looked like some texture warping when I tried. Second: I've left the 'lore-friendlier' version out since I didn't think there'd be any interest in it. I can add an alternate download if there is, however.
Tyrant Lobster
Luhmpkin
"Tyrant Lobster" said ...I would be interested.
OP has been updated with a download. Two things to mention: I couldn't do an anal flex, as it just looked like some texture warping when I tried. Second: I've left the 'lore-friendlier' version out since I didn't think there'd be any interest in it. I can add an alternate download if there is, however.
torke
"Tyrant Lobster" said ...Your model is awesome but I have a question, can you fix the vagina flexes? Are broken.
Download: http://filesmelt.com/dl/N_elite_resized.zip http://filebeam.com/eeaf8fc915830e26fd6e1b0a64713521 Two models are included, one with ragdolled penis and one without. Both have eye, finger, and face posing. Like the Kig-yar, it should work in SFM. Major, maaajor thanks goes to Gnin again for not only the penis model, but for doing a bang-up job on the texture and shader work as well! :D Happy posing! Edit: A female version is now up for download as well: http://filesmelt.com/dl/Female_Elite_-_N.zip http://filebeam.com/17a6d5ef13bfa8ef5a4e805b89d91706 Thanks again to Gnin for the original texture work, and to Deus Ex Nihilo for porting Mila, who I used for the boobs.
Tyrant Lobster
Alias
torke
"Tyrant Lobster" said ...:sadly: Plis you magnificent omnipotence have mercy.
The lore-friendlier version is up for download in the OP. As for the vaginal flex, I had to abandon it altogether because I couldn't get additional flexes to work once the face .vta was done.
Luhmpkin
Velglerth
4onen
Dingolf
Tyrant Lobster
"Dingolf" said ...I don't know much about SFM, but what file formats does blender support? I can upload some of the source files if you need them.
I'm pretty new to SFM and modding in general, I just thought it would be fun to play around with these models. Any way, I've been looking up tutorials on how to import models into SFM, I do the new animation set, it displays on the left window like you'd expect, except it doesn't show a preview of the model outside of a wireframe when I check the collision box. Then when I open it, the model itself is not visible and I can't seem to interact with anything. Also, I've been trying like heck to find a plugin/some way to open these in blender, but I haven't had much luck. Is it easier just to get 3ds max and use a plugin with that? Sorry for the some what vague description and my overall display of being a complete scrub. v_v I have a feeling what I'm doing wrong is something simple but I can't quite seem to figure out what went wrong.
Dingolf
"Tyrant Lobster" said ...It supports collada (.dae), .asf, .amc, .bvh, .c3d, .chan, .svg, .dfx, .iwo, .mhx, .psk, .psa, .pdb, .ply, .raw, .stl, .3ds, .ms3d, .obj, .x3d/.wrl and .mdd I'd prefer a .obj or collada personally. I'd really appreciate it if you could do that for me, it would help me out quite a lot."Dingolf" said ...I don't know much about SFM, but what file formats does blender support? I can upload some of the source files if you need them.
I'm pretty new to SFM and modding in general, I just thought it would be fun to play around with these models. Any way, I've been looking up tutorials on how to import models into SFM, I do the new animation set, it displays on the left window like you'd expect, except it doesn't show a preview of the model outside of a wireframe when I check the collision box. Then when I open it, the model itself is not visible and I can't seem to interact with anything. Also, I've been trying like heck to find a plugin/some way to open these in blender, but I haven't had much luck. Is it easier just to get 3ds max and use a plugin with that? Sorry for the some what vague description and my overall display of being a complete scrub. v_v I have a feeling what I'm doing wrong is something simple but I can't quite seem to figure out what went wrong.
MK90
"Dingolf" said ...Try to go here for a plugin to inport .SMD files: https://developer.valvesoftware.com/wiki/Blender_Source_Tools This is what I use to import source models into blender. Download the zip and follow the instructions on the page to use this in blender."Tyrant Lobster" said ...It supports collada (.dae), .asf, .amc, .bvh, .c3d, .chan, .svg, .dfx, .iwo, .mhx, .psk, .psa, .pdb, .ply, .raw, .stl, .3ds, .ms3d, .obj, .x3d/.wrl and .mdd I'd prefer a .obj or collada personally. I'd really appreciate it if you could do that for me, it would help me out quite a lot."Dingolf" said ...I don't know much about SFM, but what file formats does blender support? I can upload some of the source files if you need them.
I'm pretty new to SFM and modding in general, I just thought it would be fun to play around with these models. Any way, I've been looking up tutorials on how to import models into SFM, I do the new animation set, it displays on the left window like you'd expect, except it doesn't show a preview of the model outside of a wireframe when I check the collision box. Then when I open it, the model itself is not visible and I can't seem to interact with anything. Also, I've been trying like heck to find a plugin/some way to open these in blender, but I haven't had much luck. Is it easier just to get 3ds max and use a plugin with that? Sorry for the some what vague description and my overall display of being a complete scrub. v_v I have a feeling what I'm doing wrong is something simple but I can't quite seem to figure out what went wrong.