DigitalEro Offline

Sat, 26 Jan 2013 23:01:22

LordAardvark

Archive: Nude Diana Allers Nude Samantha Traynor Nude Samantha Traynor (Gmod addon, uploaded by Rastifan) Casual Samantha Traynor Nude Kaidan Alenko Nude Kasumi Goto Miranda Lawson Nude (Rebuilt Faceposing) Casual Miranda Lawson (Rebuilt Faceposing) Nude Miranda Lawson (Rebuilt Faceposing) (Gmod Addon by Rastifan) Nude and Maid Kitty Pousoix (Rebuilt Faceposing) Casual Ashley Williams (Rebuilt Faceposing) Casual Joker (Rebuilt Faceposing) Casual Kaidan Alenko Explorer Liara T'Soni (Rebuilt Faceposing) Nude Ashley Williams (Rebuilt Faceposing) Robot EDI (Rebuilt Faceposing) Tentacles (Requires Joint Tool) Explorer Liara T'Soni (Rebuilt to match Urgarulga's nude mesh) Rebuilt Zoey Rebuilt Zoey (Gmod-Friendly Addon Version) (Uploaded by Rastifan) Rebuilt Rebecca Chambers Clothed Bethany Hawk (DA2) Asari Mega-Release February Mega-Release (Tool) Joint Tool Dump of WIP model projects ---------- New releases. REBECCA CHAMBER PANTS & TOPLESS, 6 RESIDENT EVIL 6 MODELS, TERA ONLINE'S MISTEL. NOT FOR GARRY'S MOD! I'll just drop a few words for each. Resident Evil 6 INCLUDES: Ada Wong, Chris Redfield, Jake Muller, Leon Kennedy, Piers, Sherry Birkin. All clothed, all WIP. Be aware that some models may not work well. Fingerposing may be off, models may not bend well, may be missing textures. I will not fix any of these. These models are incomplete. I am releasing what I have, though, because they are serviceable. If someone else wants to fix them, feel free to PM me about it, and I can provide you the full source. Download RESIDENT EVIL 6 models Rebecca Chambers - Fully Clothed & Topless INCLUDES: Rebecca Chambers pants model, with bodygroupable vest. Contains all of the rebuilt flexes of my previous iterations of Rebecca Chambers. The pants are not bodygroupable - if you want a pantless version, use my other build of Rebecca Chambers. Also has flexes to pull her pants out in both the front and the back, for poses involving a hand slipped down her pants. Download REBECCA CHAMBERS models TERA Online Mistel INCLUDES: Clothed Mistel, nude Mistel. Both have bodygroupable wings, 3 different skin-colors, 3 different eye-colors, 3 different wing-colors. An XNALara port of the Mistel from TERA Online. Be aware the fingerposing is a bit dodgy on both the nude and clothed. It's not that bad, but it's just kind of... weird. Download MISTEL models NOTICE! THESE MODEL ARE NOT MEANT FOR GARRY'S MOD! These models will technically work in Garry's Mod, but I only gave them a simple physics model of a very large box. If you try to use these models in Garry's Mod, you MUST use the Joint Tool to pose them. You CANNOT pose them in Garry's Mod without the Joint Tool. ALL MODELS ARE PROVIDED WITH A SOURCE FILMMAKER INVERSE-KINEMATICS SCRIPT! To install these scripts, put them into your steam/steamapps/common/Source Filmmaker/game/platform/scripts/sfm/animset/ folder. If anyone complains about the models in Garry's Mod, or how to install the provided IK scripts, such posts will be ignored. IF YOU HAVE PROBLEMS UNZIPPING, UNZIP USING 7-ZIP. I hope you all enjoy. Any problems not previously addressed, feel free to bring them up.
Mon, 28 Jan 2013 05:49:52

LordAardvark

NEW: Asari MEGARELEASE CONTAINED IN THIS RELEASE: - Fully bodygrouped stripper Liara - Fully bodygrouped stripper "petite" Asari - Fully bodygrouped stripper "busty" Asari - Sexy-dress Asari BODYGROUPS: - Top - Panties - Gloves - Boots - Tiara - Collar - Nipple piercings - Belly-button piercing - Clit piercing - Nose piercings (Liara only) - Mask (Liara only) FLEXES: All models are fully faceposable (using originaly flexes from Haxxer's original versions). In addition to faceposing flexes, the stripper and dress Asari have approximately 32 facial morphs, which allow for variation in facial details. They are not the same as Haxxer's, but are inspired by them (I had to rebuild them). The sexy-dress Asari also have a few body modifiers. The stripper Asari have no body modifiers (due to body-grouped clothing), and Liara has neither face nor body modifiers (because she is a specific, recognizable character) SKINS: - Six Asari skin-colors (light blue, deep blue, sky blue, green, pink, and purple) - Ten dresses for the Sexy-Dress Asari - Six Asari eye-colors - Custom stripper clothing with glow-in-the dark lighting, for all your rave / night-club needs CREDIT: - A lot of credit goes to Haxxer, for his original release of the nude and casual Asari. While I ended up rebuilding the nude Asari and the morphers, as well as adding a lot of new content, all of the skins the Asari use were provided by him, as well as the base faceposing flexes. - BioWare - Whoever Haxxer happens to credit - Nahka for the Elidin and Elena meshes - The original creators and copyright holders of the various clothing pieces. This is a mega-release, with a mega-download: The file is about 95MB DOWNLOAD HERE (Version 1.01) All issues that the previous release (1.00) have been resolved. There are no broken neck vertices, and the models are tested and verified to work 100% in Garry's Mod as well as the SFM. Enjoy!
Mon, 28 Jan 2013 05:57:34

DemonicLemon

Can never get too raunchy with the Asari! :D So can't wait to play with these.
Mon, 28 Jan 2013 06:43:58

Manoman

Nice I am gonna have some fun with these! (Btw nice avatar.)
Mon, 28 Jan 2013 06:55:48

LordAardvark

ASARI MEGAPACK DOWNLOAD IS FIXED Feel free to download from the post above, without fear of things not working. Everything is tested extensively in Garry's Mod, and it all works smashingly. No vertex bugs or eye bugs or flex bugs or anything. It all works amazingly.
Mon, 28 Jan 2013 08:50:59

Rastifan

Wow looking forward to checking this pack out :mrgreen:
Mon, 28 Jan 2013 10:41:13

macmac

héhé ^^ now can create alots of fantasy with all this possibility ^^ possible to create Aria T'loak with this pack ?
Mon, 28 Jan 2013 11:02:27

Stealth Clobber

[youtube:23lx0x6m]43MEBKvaZLE[/youtube:23lx0x6m] http://youtu.be/43MEBKvaZLE That's a lot of customization!
Mon, 28 Jan 2013 12:13:49

cleancity

Excellent work Aardvark!
Mon, 28 Jan 2013 12:42:51

HuggyBear

:ghaa: Can't wait to try them out. Excellent work Aardvark!
Mon, 28 Jan 2013 14:16:46

diblob

Wow great release LordAardvark! Always appreciate your model updates, and this is fantastic work :)
Mon, 28 Jan 2013 19:56:53

TooL

Yay, more asari. The facial morph options on these allow for greater customization, by the looks of it. Well done :D
Mon, 28 Jan 2013 22:10:03

BradmanX

Excellent work as usual LordAardvark, I'm definitely going to have some fun with these!
Mon, 28 Jan 2013 23:34:46

McKraken

Thank you!
Tue, 29 Jan 2013 09:31:53

THRAXX

:fy: :bravo: Thank you Lord Aardvark a most welcome addition to our beautiful Mass Effect gals.
Tue, 29 Jan 2013 12:50:56

Selph80

First off, I love the models you've released. They're definitely some of the most feature rich and always seem to work well with SFM (which I solely use). However I seem to have run into some problems with lighting and the eyes of some models in the Asari pack that was just released. To illustrate: On this screen there seems to be nothing wrong with the lighting, it's the stage map which already has some lighting built in. The pupils on the asari dancers however are turned completely to the left and I can't fix it with the eye posing sliders or the viewtarget. Here you can see the problem I found with the lighting. I've added a single directional light source element and the spots that were covered by gloves and boots are now showing lighter patches and are glitching. I've also turned the heads of the asari dancers to how that their pupils do appear if I just turn the head. The eye problem is restricted to the 2 dancers and the lighting seems to affect Liara as well. Now it might be that this is a problem completely on my end, in which case I can try to do a reinstall of SFM or something, but I was wondering if someone else had run into these same problems and knows a fix.
Tue, 29 Jan 2013 15:10:12

LordAardvark

Hmm. All very interesting. Thank you for bringing it all up. I am not sure what is causing the eye problem. I made sure all their eyes worked properly in the Model Viewer, and I have never had a case where it worked in there but failed in the SFM. I will investigate this more myself. As to the lighting issues, I am certain I know what is causing that, and it is rather unfortunate. I was a bit lazy in creating the leg/arm bodygroups, and hoped that having overlapping vertices would cause no issues. However, it appears that it does. I will need some time to fix these. Time that I don't have right now. I hope they are still mostly serviceable until such time. Again, thank you for bringing it up. And thank you, everyone, for the kind words. :).
Wed, 30 Jan 2013 19:49:25

softgunforever

may i ask how to install the asari pack? i realy wanna use it but since it only comes with a models and a materials folder i cant seem to install it properly. thx :)
Wed, 30 Jan 2013 19:57:44

Rastifan

"softgunforever" said ...
may i ask how to install the asari pack? i realy wanna use it but since it only comes with a models and a materials folder i cant seem to install it properly. thx :)
Make a folder called lets say Asari Collection. put the materials and models folders there along with this http://dl.dropbox.com/u/14222450/Unpackme.rar Then put the Asari Collection folder in to garrysmod\addons and you will find it under Legacy Addon.
Thu, 31 Jan 2013 07:34:54

Wanderer

Hmm "Sorry, but your file wasn't found!" Filesmelt doesn't seem to want me to enjoy the asari pack :( . The other downloads work just fine for me though.
Thu, 31 Jan 2013 07:47:49

LordAardvark

Fixed. The link in the first post was to the old, dead link. I have changed it to reflect the link in the second post, which is the correct link.
Thu, 31 Jan 2013 07:55:39

Wanderer

"LordAardvark" said ...
Fixed. The link in the first post was to the old, dead link. I have changed it to reflect the link in the second post, which is the correct link.
SHIT! That was reply was quick! And the models work THANK YOU!!! :D
Thu, 31 Jan 2013 08:35:23

torke

why not use the model of liara for all models?
Thu, 31 Jan 2013 15:36:03

LordAardvark

For the sake of diversity. Goodness only knows our content pool is stagnant enough as it is.
Thu, 31 Jan 2013 16:43:14

TooL

"LordAardvark" said ...
For the sake of diversity. Goodness only knows our content pool is stagnant enough as it is.
And thank the porn gods for that. After testing out the models, this is more evident, and I feel indebted once again. I love how some of the models have smaller breasts than the others. You know, diversity! The face morphing is also great, except that the tentacle size flex doesn't work in gmod. Not rly a problem, tho.
Thu, 31 Jan 2013 19:15:16

Tydeus

Very nice asari pack! :D I wasnt expecting this <3
Fri, 01 Feb 2013 01:01:10

FairyLiquidators

I'm using SFM, and the dancer Asari have inverted boobs. What's that about?
Fri, 01 Feb 2013 03:23:05

LordAardvark

They have jigglebones. Either load an IK rig onto them, or make a change to them and then Ctrl-Z to undo it. Either way will put their jigglebones in their rightful places.
Fri, 01 Feb 2013 08:07:42

FairyLiquidators

Thank you kindly, my good (wo)man.
Fri, 01 Feb 2013 14:00:32

TooL

"FairyLiquidators" said ...
Thank you kindly, my good (wo)man.
LOL there are no girls on the internetz.
Sat, 02 Feb 2013 07:42:19

LordAardvark

Just thought I should let you guys know about the situation with the dancer eyes. I spent the past 50 minutes trying to solve them, and simply cannot do it. The eyes work perfectly fine in the Model Viewer, but in the SFM, they look to their right. What more, adjusting the view target in the SFM causes the eyes to rotate in an inexplicable manner. I have tried everything I can think of, and I can't get anything out of it. What's the most bizarre is that the heads for the dancers are literally taken from the Dress Asari, who work just fine the in the SFM. Absolutely nothing is changed. And yet, I cannot, for the life of me, get the eyes to work. I have tried every possible mutation of rotation for the eye attachments: 0, 180, 90, -90, -180 - all across all three axes, all possible combinations of them. In the Model Viewer, only the rotation "-90 0 0" has them work correctly, and any other rotation breaks them in various ways; in SFM, each and every single rotation makes them behave exactly the same, in that they look to the right and rotate weird. I am at my wit's end. Unless I reach some epiphany in my sleep, I think I am going to have to mark this as a failed project. I am so sorry everyone.
Sat, 02 Feb 2013 08:17:33

Selph80

That's really weird, and I can understand how frustrating that must be. Thank you for trying to figure out what was wrong though. I'm not sure if it's possible (or if that's the way you want to fix it, because it seems a bit messy), but with your Miranda model, she is capable of eye movement by using the viewtarget, but also by using the "head" bone. If it's not possible (or if that's not the way you'd want to fix it), don't lose any sleep over it. The Gmod people seem to be able to use it fine and there are a lot of models out there already so I guess we SFM users can live with one less. :P
Fri, 08 Feb 2013 12:19:22

Mr. X

This is a really great pack. Liara looks amazing. One thing you'll likely want to know is that the clit piercing is rigged a bit oddly on her. It moves along with her spine and not just with the pelvis. Dunno if it's the same with the other asari, I've only really used Liara so far. Speaking of, didn't see one around so I made an IK rig for stripper Liara for use in SFM. https://dl.dropbox.com/u/4505817/rig_bi ... r_liara.py
Fri, 08 Feb 2013 12:28:50

Vitezislav

Thanks for the IK rig.
Fri, 08 Feb 2013 14:59:30

TooL

That sucks. But don't label it a failed project, maybe you'll receive some help later or you'll get an epiphany about it.
Tue, 12 Feb 2013 02:05:53

Rastifan

What always bugged me was the editing I had to do on Bethany. As shown above the upper body skin did not match the face. So I did a quick edit of the material. Much better. Also made her in to an addon http://dl.dropbox.com/u/14222450/3D%20M ... ethany.rar Edited texture for SFM users. Not sure where you place it. http://filesmelt.com/dl/hf_cth_beta_d.rar
Tue, 12 Feb 2013 06:35:34

Vitezislav

Nice reskin Rastifan.
Tue, 12 Feb 2013 13:39:13

TooL

Ahh, what Rastifan won't do for us.....is a very short tale :D
Fri, 22 Feb 2013 04:38:02

LordAardvark

Well, boys and girls, February is the month of love, and so I bring to you all a Week-After Valentine's Gift. Presenting to you the... FEBRUARY MEGA-RELEASE Each download is a separate file, so individuals can pick and choose what they want to download. Below is a list of each file, the contents of each file, any existing requirements for proper usage, and any notes of things to be aware of. Every download provided is supported as a Garry's Mod addon. I recommend extracting all the contents into a single addon folder for my releases. Chain - 1.59MB - DOWNLOAD CHAIN Contents: Chain (medium size) Requirements: Joint Tool by LordAardvark Notes: Has approximately 48 bones. Is not ragdolled. Must be posed with the Joint Tool. Root of model is center of chain. Visor - 11kB - DOWNLOAD VISOR Contents: Visor (taken from Robot EDI from Mass Effect 3) Requirements: N/A Notes: N/A Futa / Dickgirl Liara (February Revision) - 32.6MB - DOWNLOAD FUTA LIARA Contents: Futa / Dickgirl Liara (original size) Futa / Dickgirl Liara (comically oversized) Requirements: Joint Tool (for posing the penis) Notes: Textures are included, but not independent. If you have Urgarulga's Liara installed, there may be a texture conflict. You may choose to keep the textures provided with this download, or use what you already have installed. James Vegas Nude (SFM Fix) - 5.98MB - DOWNLOAD JAMES Contents: James Vegas nude, with attached penis (originally released by Deus ex Nihilo) Requirements: N/A Notes: Added eyeposing in the SFM. Fixed the legs not working with IK scripts in the SFM. There is no noticeable difference between this release and DxN's release for those who use gmod - this is purely for SFM users. Kitty Pousoix Maid (SFM Fix) - 7.69MB - DOWNLOAD KITTY Contents: Kitty Pousoix Maid (originally released by Urgarulga) Requirements: N/A Notes: Added eyeposing in the SFM. Fixed the arms not working with IK scripts in the SFM. There is no noticeable difference between this release and Urgarulga's release for those who use gmod - this is purely for SFM users. Juliet Starling Fingerposing Fix & Faceposing Rebuild - 15.3MB - DOWNLOAD JULIET Contents: Juliet Starling cheerleader clothes (originally released by bull04) Requirements: N/A Notes: If you have Juliet installed, then there may be a texture conflict. This release comes with my reskin that makes her skin less red, and gives her red fingernails. Where before you could only finger-pose four of her fingers, you can now fingerpose all of them. Rebecca Chambers Secretary - 21.2MB - DOWNLOAD REBECCA Contents: Rebecca Chambers secretary attire Requirements: N/A Notes: Comes with the following bodygroups: Shoes - High-heels or bare feet Undershirt - white undershirt or no undershirt Skirt - Skirt or no skirt Base mesh is my reconstructed nude Rebecca Chambers, with associated flexes. The secretary outfit comes from Sheva Alomar, and the undershirt from Evil-Ash's nude Chell. Breasts are jiggleboned, and has some jiggleboned hair strands as well. Rig is not the best in places. There is some clipping with the clothes, but generally only at extreme poses, and most noticeably at the shoulders. Lift the clavicles up and they generally go away. Nahka's Oblivion Girls (Rebuilt Faceposing) - See below Contents: Nude / "armored" Elena Nude / "armored" Elidin Nude / Sorceress Lilith Clothed Elena Clothed Elidin Clothed Lilith Requirements: See notes Notes: Reconstructed facial flexes for all models. Clothed models are original rigs by me. Original meshes are from Nahka. There are TWO RELEASES of this: The standalone and the extension. If you DO NOT HAVE THE ORIGINALS INSTALLED, then you want to download the Standalone. DOWNLOAD OBLIVION GIRLS STANDALONE - 140MB If you ALREADY HAVE THE ORIGINALS INSTALLED, then you want to download the Extension. DOWNLOAD OBLIVION GIRLS EXTENSION - 15.5MB Nude Alyx BETA - 42.7MB - DOWNLOAD ALYX Contents: Nude Alyx Clothed Alyx Pantless Alyx Topless Alyx Requiremenets: N/A Notes: This is a BETA RELEASE. The rigging is NOT finalized. The eyes DO NOT work in the Source Filmmaker. However, the eyes DO work in Garry's Mod. Base mesh is Nahka's Nude Zoey (my reconstruction), using the head from the Episode 1 Alyx. Uses original facemap. Total number of models in this megarelease: 18 models! I hope everything works right. If you have issues, don't hesitate to post them. And, of course, enjoy.
Fri, 22 Feb 2013 05:24:35

Rastifan

All bow to LordAardvark :respect: So much goodies :shock: Edit! You got to try this out. Alyx and Juliet had a major overhaul. Also Alyx can now suck a dick with no clipping, and Juliet had her finger posing fixed. Works perfectly now.
Fri, 22 Feb 2013 05:28:57

Red Menace

Maan, Mega release sure lives up to it's name.
Fri, 22 Feb 2013 07:25:36

Ermac

Wow ill have to download some of these later, great job!
Fri, 22 Feb 2013 07:53:08

Vitezislav

Awesome work LordAardvark.
Fri, 22 Feb 2013 08:39:08

zkeierea

What games are these mods for? This part always confuses me.
Fri, 22 Feb 2013 09:01:26

Rastifan

"zkeierea" said ...
What games are these mods for? This part always confuses me.
Gmod and SFM.
Fri, 22 Feb 2013 11:01:24

THRAXX

:bravo: :yahoo: :headbang: Thanks Lord Aardvark.
Fri, 22 Feb 2013 11:24:21

Timpossible

That are awesome releases! That is pure Gold! Thank you so much for doing this!
Fri, 22 Feb 2013 14:17:28

TooL

Oh hell yes. A very concise release format, I haven't even tested them out and I know they're good. The rebuilt flexes on classic models will be quite refreshing! I know this isn't a request thread, but is it possible to add rigging and facial flexes to NPC's/Playermodels? I'm talking about Jack from ME2 link. If not or if you're busy, that's fine. I could ask and have asked the FP community but you've shown interest in Jack and IMO your facial flex editing is superior.
Fri, 22 Feb 2013 16:08:48

HuggyBear

Mega Release? It's Christmas in February! Thank for all the hard work Aardvark! You are a true renaissance man! :bravo:
Fri, 22 Feb 2013 16:10:37

SlaveOfSelf

excellent bundle! great work
Fri, 22 Feb 2013 20:17:22

Ermac

Something is wrong with Elena's hair?
Fri, 22 Feb 2013 22:14:21

DemonicLemon

So can't wait to play with this chain. Aardvark, our Lord and Savior! :heart:
Fri, 22 Feb 2013 22:21:18

LordAardvark

Ermac, that is so bizarre. I have never seen anything like that before. Do you get such effects on her hair under all circumstances, or only special ones? Did the original Elena do that for you? PM your answers to these questions, Ermac. We'll try and settle this privately, and then, once a fix is found, publicize it. We don't need to needlessly clutter the thread. :). Everyone else, you guys are so awesome. Thank you for all the positive feedback. If anyone else finds any issues, please don't hesitate to bring them up. :)
Fri, 22 Feb 2013 22:50:31

Big Johnson

Very nice pack Lord Aardvark!! Good work :!: :bravo:
Fri, 22 Feb 2013 23:01:51

Red Menace

As for Alyx, the clothed and jacket-only versions have same issue: first, the man-shoulders(that's inherently a problem with Fakefactory's model, nothing you can do), other, is that it looks like a lot of space is empty, it would've been nice to be able to use joint tool to line it up to body, because if you remove the shirt, there's quite a gap.
Sat, 23 Feb 2013 01:02:40

cem26

thanks to your works I LIKE THIS :)
Sat, 23 Feb 2013 17:12:05

Lonely A$$

Your Nude Alyx is great! Though I found a bug with the topless version:
Sat, 23 Feb 2013 23:06:17

KeiroStarr

hey man, do you think you could rebuild the faceposing on the original Nude Femscout model?
Sat, 23 Feb 2013 23:09:35

Rastifan

"Lonely A$$" said ...
Your Nude Alyx is great! Though I found a bug with the topless version:
It is a beta version at this point. It was made clear in the release post. Aardvark is aware of this.
Sun, 24 Feb 2013 00:30:18

Lonely A$$

"Rastifan" said ...
It is a beta version at this point. It was made clear in the release post. Aardvark is aware of this.
I know that, I was just trying to be helpful, as Ardvark did say:
"LordAardvark" said ...
I hope everything works right. If you have issues, don't hesitate to post them. And, of course, enjoy.
Sun, 24 Feb 2013 11:27:44

cem26

you said If you DO NOT HAVE THE ORIGINALS INSTALLED (obilivon girls pack) where a get downlod link?
Sun, 24 Feb 2013 11:29:47

DemonicLemon

"cem26" said ...
you said If you DO NOT HAVE THE ORIGINALS INSTALLED (obilivon girls pack) where a get downlod link?
Those girls should be in the standalone, provided on the same line.
Sun, 24 Feb 2013 19:59:38

cem26

ooooo thkans Demo (tf2 sdadada) and SEXY photo :P :geek:
Sun, 24 Feb 2013 21:21:24

damoose1

Thanks for putting all this effort into all these awesome models, LordAardvark. I was just wondering if you could release a fix for the band textures on your Liara/Asari models. I am fine with the eye problem. I use the Liara model a lot and prefer yours to the urgarulga version due to the extra posing and jiggly bits. ;) Lastly, I used your EDI model in SFM and her head has that purple checkered issue. Hoping if you have a texture fix for that too. :) Still a noob at all of this, but I am learning slowly :D Thank you again, Sir.
Tue, 26 Feb 2013 19:57:48

Paw3lo

I like stripper liara model. I like that she have "face possable" ass, pussy and tits. And one question. What would you say for stripper liara but futa version?
Tue, 12 Mar 2013 18:30:46

DoomPatrol85

Ok I can't seem to get the casual and nude Miranda faces to work unless I use the HD skin from <!-- l --><a class="postlink-local" href="https://digitalero.org/phpbb/viewtopic.php?f=22&t=180">viewtopic.php?f=22&t=180</a><!-- l --> but then every odd number skin in body groups the torso ends up getting pink & black and without the HD skins just the face will be that way. Can someone tell me how to fix this?
Sun, 17 Mar 2013 20:39:40

Bacon

Chain link is dead. Anybody got a backup. *edit: Guess nobody does.
Thu, 21 Mar 2013 18:24:48

Turbotom

Hey LordAardvark I find that juliet's mouth looks kinda weird? is there anyway to fix the lips? Or is it be an issue on my end? previous model's lips
Fri, 22 Mar 2013 02:50:22

LordAardvark

There's a reason she was never released independently. I built her faceposing four times trying to resolve that issue. Even had DxN build her jaw-drop, and he got no better results than I did. Long answer is it's fuck and I am not fixing it. Short answer is I'm not fixing it. Use her at your own discretion.
Fri, 22 Mar 2013 04:00:25

Turbotom

"LordAardvark" said ...
There's a reason she was never released independently. I built her faceposing four times trying to resolve that issue. Even had DxN build her jaw-drop, and he got no better results than I did. Long answer is it's fuck and I am not fixing it. Short answer is I'm not fixing it. Use her at your own discretion.
lol ah shitty..ok.
Sun, 24 Mar 2013 05:55:22

LordAardvark

New releases. REBECCA CHAMBER PANTS & TOPLESS, 6 RESIDENT EVIL 6 MODELS, TERA ONLINE'S MISTEL. NOT FOR GARRY'S MOD! I'll just drop a few words for each. Resident Evil 6 INCLUDES: Ada Wong, Chris Redfield, Jake Muller, Leon Kennedy, Piers, Sherry Birkin. All clothed, all WIP. Be aware that some models may not work well. Fingerposing may be off, models may not bend well, may be missing textures. I will not fix any of these. These models are incomplete. I am releasing what I have, though, because they are serviceable. If someone else wants to fix them, feel free to PM me about it, and I can provide you the full source. Download RESIDENT EVIL 6 models Rebecca Chambers - Fully Clothed & Topless INCLUDES: Rebecca Chambers pants model, with bodygroupable vest. Contains all of the rebuilt flexes of my previous iterations of Rebecca Chambers. The pants are not bodygroupable - if you want a pantless version, use my other build of Rebecca Chambers. Also has flexes to pull her pants out in both the front and the back, for poses involving a hand slipped down her pants. Download REBECCA CHAMBERS models TERA Online Mistel INCLUDES: Clothed Mistel, nude Mistel. Both have bodygroupable wings, 3 different skin-colors, 3 different eye-colors, 3 different wing-colors. An XNALara port of the Mistel from TERA Online. Be aware the fingerposing is a bit dodgy on both the nude and clothed. It's not that bad, but it's just kind of... weird. Download MISTEL models NOTICE! THESE MODEL ARE NOT MEANT FOR GARRY'S MOD! These models will technically work in Garry's Mod, but I only gave them a simple physics model of a very large box. If you try to use these models in Garry's Mod, you MUST use the Joint Tool to pose them. You CANNOT pose them in Garry's Mod without the Joint Tool. ALL MODELS ARE PROVIDED WITH A SOURCE FILMMAKER INVERSE-KINEMATICS SCRIPT! To install these scripts, put them into your steam/steamapps/common/Source Filmmaker/game/platform/scripts/sfm/animset/ folder. If anyone complains about the models in Garry's Mod, or how to install the provided IK scripts, such posts will be ignored. IF YOU HAVE PROBLEMS UNZIPPING, UNZIP USING 7-ZIP. I hope you all enjoy. Any problems not previously addressed, feel free to bring them up.
Sun, 24 Mar 2013 12:47:37

Rastifan

Can only hope someone will rig her for Gmod. To used to the physics gun.
Sun, 24 Mar 2013 13:56:36

Anonymous

Great work but if we start to make only sfm models, this is the end for a lot of us (me included). :evil: And please stop to call "release" the unfinished models. Like Nahka always said: "Quality before quantity, always quality" Rasti: i think we need a section named "unfinished models source files" for this gender of stuff. Like that one who wants to resume unfinished can do it and release a decent model, complete and finished.
Sun, 24 Mar 2013 15:56:32

cem26

why did you only make models for sfm am waiting for your models
Sun, 24 Mar 2013 17:30:22

LordAardvark

To everyone concerned about the incomplete models, there's a very simple ultimatum here: Either you get them 90% complete and entirely working, just unpolished, OR you never get them. End of statement. If you don't want to download the models, fine. Don't download them. I am not forcing you to. But there are others who DO want to download them and use them as they are. This release is for them. Honestly, I don't give two fucks if you download them. I'm not releasing them going "HERE DOWNLOAD THEM." I am releasing them "If you want them." Keyword being "if." So don't bitch to me about it, unless you don't want them at all. To everyone concerned about the lack of Gmod posability, there's a simple explanation to that as well: I dislike Garry's Mod. It is a crashy and unstable platform. The physics are annoying, the lighting is inferior, the collisions are unnecessary (everyone no-collides anyways, so what the hell is the point of collisions if you just ignore them?), and building models to behave well in Garry's Mod is a pain in the ass. Case in point: I spent over an hour making a fancy, really high-quality physics model for the Mistel - it was a perfect collision model, perfectly imitating her structure. Put it into gmod and what happened? Her head and hands were so heavy, you tried to pick her up by the waste and she did an immediate flip so she was pointing straight down. She was damn near impossible to work with. In my opinion, and this opinion is growing every day I've seen, Garry's Mod is a dying platform for posing. Source Filmmaker is just a better way to go - not only is it infinitely easier to build models to support Source Filmmaker, but it also allows FAR higher quality models (375k poly in SFM, as opposed to about 80k in Orange Box / Garry's Mod), has no physics or collision engine to hinder posing efforts, has simply phenomenal posing systems, its lighting is far superior to gmod's with miles more control, its rendering capabilities rival those of a commercial CGI rendering suite used by major corporations to build theatre CGI releases, and it's free. I hate to say this, but it is my opinion that you people who are still stuck in Garry's Mod, stubbornly shoving your feet into the sand and refusing to budge, are anachronisms of a dying age. You are the people who refused to buy light-bulbs and continued burning candles while complaining about the money you have to spend constantly buying candles; the people who refused to buy automobiles and decided to walk everywhere and get laughed at when you complain about the store being 2 miles away because everyone else has cars and such a distance is paltry; the people who decided you never needed anything better than Windows XP and complained because games came out that needed DX10 and more RAM than XP can allocate to run on highest. To put it simply, I won't support Garry's Mod any more than I have in this release. There will be a day when Garry's Mod is all but dead for posing; 9 out of 10 people who are serious about their poses will have switched to Source Filmmaker, and once they get used to it, realize they were crazy to ever think SFM was anything but a superior platform. I have seen it happen before, and I know it will happen again. Brothers, sisters, the future is now. The GDI shall fall, and Tiberium sha -- wait, that's a different rant. My bad. But seriously. That is how I feel, and that is how it's going to work with my model releases from now on. If you don't like it, again, you are under no obligation to download. Just like I am under no obligation to appease you. I build these models for myself; I release them for others to enjoy, if they want. I hope I didn't step on any toes, because that was not my intention. I simply wanted to explain my case, and make it clear that these are voluntary downloads. :).
Sun, 24 Mar 2013 18:21:11

Anonymous

Ok you do not want to make models compatible for gmod anymore? It's your choice. And me i dont made ​​any port or map Compatible SFM. Happy? No i'm kidding of course but it follows the same stupid reasoning. Anyway i respect your choice, that's for what i create now a "gmod section" a "sfm section" and a "xnalara section" (why not hu?). So now post your "releases" in the right section please, because i (me or another admin/mod) don't wanna always move the topic posted in the wrong section. I create this different section for following your reasoning. In this case, non sfm users no longer lose their time to see the posts on the models for a platform they do not use. Also i created a "source files" section for post (if you want) the files from your unfinished models, map etc... For that the others can finish if they wish.
Sun, 24 Mar 2013 18:28:38

zhulikkulik

Well, you know, I don't like SFM. Just can't understand how do you make single shots there. It's more useful for videos and gifs. I just can't pose in it. I love my physgun and tool gun :D And I want to pose them in gmod, but I can't. Joint tool is really nice, but it's not for making comics. I prefer ragdoll mover for posing model and joint tool for hair, tits, fingers and twist bones. I don't know why, but I find sfm boring... though I do same actions in gm. Move arrows and they move model's parts... But for me, gmod is like... challenge. In sfm I can get a good pose in 20 minutes. It's fast, loads faster. But I can't pose a scenebuild on construct. I just can't change a texture without changing the texture file of model. It's kind of difficult to change texture each time I need to make a scenebuild. And I'm not that good in mapping to make a map each time I can't find something that suits my needs. Also I need to make sure that the map has HDR or make it myself. And also, sfm takes 10 gb of free space on my PC, when gmod takes only about 2. I paid 300 rus. roubles for my gmod and I'm going to use it untill SFM has full support of ALL features like material tool, colour tool, ragdoll physics (maybe), less laggy IK (I HATE IT when moving Elena's hand and her upper arm flips at 180). Also I don't like that I need to add HDR to map. Actually, for me there are more problems than with gmod. I'll try to make some poses with them in sfm, but I also wanted to try to fit another phys model to them, so I'll try and say, if I get something that will work good. Anyway, I hope to see more "finished" models from you :) Even if they will be for SFM only. Good luck!
Sun, 24 Mar 2013 18:30:29

LordAardvark

Cool, thanks. This will be very helpful. I also like the Source section; maybe we can actually get some community-involved co-ops on modeling projects. I may be spending time there, too. :D. Also, as an aside, the HDR is a false argument, because literally all you need to do to make a map SFM-compatible is check a box, as opposed to all the extra work that needs to be put into models for Gmod-compatible. Just thought I'd point it out. Looks like I have a new section to be releasing things to. Bye, Gmod section. You won't be seeing me again here. :D.
Sun, 24 Mar 2013 18:35:49

Anonymous

"zhulikkulik" said ...
I paid 300 rus. roubles for my gmod and I'm going to use it untill SFM has full support of ALL features like material tool, colour tool, ragdoll physics (maybe)
And when that come, you will pay for it, like that's happened for gmod :roll:
"LordAardvark" said ...
Bye, Gmod section. You won't be seeing me again here. :D.
And like that, everyone is happy. :mrgreen:
Sun, 24 Mar 2013 20:57:32

TheAstrix

RE6 Models are really awesome. I've been waited for them since i saw them on the WIP thread on FP. NIce work!
Sun, 24 Mar 2013 21:11:10

damoose1

Sigh. I guess we won't be seeing fixed textures for EDI and the Asari. :( Does anyone know where I can find an EDI model where her head does not have messed up textures? Even Facepunch has her with a messed up head. :????:
Mon, 25 Mar 2013 07:21:59

DoomPatrol85

Well damn I was excited till I seen their sfm models you should move them to the SFM page and keep this thread for you gmod stuff.
Mon, 25 Mar 2013 10:20:45

Timpossible

Thanks a lot my Lord. Very nice models.
Mon, 25 Mar 2013 14:41:29

TooL

"LordAardvark" said ...
I dislike Garry's Mod.
Whatever you say, Gmod4ever ;)
In my opinion, and this opinion is growing every day I've seen, Garry's Mod is a dying platform for posing. Source Filmmaker is just a better way to go - not only is it infinitely easier to build models to support Source Filmmaker, but it also allows FAR higher quality models (375k poly in SFM, as opposed to about 80k in Orange Box / Garry's Mod), has no physics or collision engine to hinder posing efforts, has simply phenomenal posing systems, its lighting is far superior to gmod's with miles more control, its rendering capabilities rival those of a commercial CGI rendering suite used by major corporations to build theatre CGI releases, and it's free. I hate to say this, but it is my opinion that you people who are still stuck in Garry's Mod, stubbornly shoving your feet into the sand and refusing to budge, are anachronisms of a dying age. To put it simply, I won't support Garry's Mod any more than I have in this release. There will be a day when Garry's Mod is all but dead for posing
Inane hyperbole aside, Gmod has been going strong for years and it was updated last October. It's not going anywhere. SFM probably is better in a lot of ways, I just don't see this vastly superior quality translated in the poses shared by SFM users. The pieces look different, shading is more grainy, lighting is more cinematic, but if I'm going to learn this program and journey to your posing utopia, the results outside animation should be more noticeably...utopian. I'll learn it eventually but the problem I foresee is that I'll still be forced to use Gmod if I want access to all the Source models, maps, etc. It's a bit like owning a PS3 and an Xbox360, you kinda need both. First world problems for ya :roll: All that aside, I respect the essential reasoning in your post. Seems you tried to make Mistel compatable but it turned into a hassle and you dropped it? I'd probably do the same if it concerned a program I didn't use. I only ask that you still give your best effort to make your models more versatile so many others can use them because they really are a thing of beauty. And enough of this warmongering, guys. We don't need to get snide and take personal offence that a model wasn't released for the program we happen to use primarily. We don't need to utilize an innocent question to go on a rant belitting a large group of people we don't even know. Let's set aside our delicate feelings, appreciate the good will of a release like this, and do what we can to harmonize these two programs (like how Rasti did in his post). Looking forward to Helena and your future projects, Aard :D
Mon, 25 Mar 2013 16:24:23

Ganonmaster

"TooL" said ...
Inane hyperbole aside, Gmod has been going strong for years and it was updated last October. It's not going anywhere.
Garry Newman made a post about SFM last year, and he had a very sensible attitude toward the situation. They're both tools built with a different purpose, excel in a different area and might in the future complement each other. SFM is simply a more advanced tool for posing and movie making, because it was built exclusively with that purpose in mind. Garry's mod has always been about letting you do everything you want to do in the Source engine. To me, Gmod is like a hammer and SFM is a screwdriver. The hammer has its uses, but I prefer a screwdriver for the job at hand. Just use what yields the best results for you. There's a difference between using a tool and mastering said tool.
Tue, 26 Mar 2013 20:49:58

RagequitKing

well i may have a semi- helpful fix for mr.ardvarks edi situation take a look I just combine some of the texture files from an existing edi model with this one i could upload it if any one wants it seems like an alternative to the checkerboard :????:
Wed, 27 Mar 2013 08:54:39

skull231

i am ok with gmod right now. but with source filmaker, that has lots of work and its used for movie stuff, which i dont even do much and on gmod i just make pictures.
Wed, 27 Mar 2013 16:15:37

DemonicLemon

SFM is actually much easier to make images in. With gmod you have to deal with wonkey physics just to get your character looking good, and any overposed part causes them to be unselectable without undoing the entire pose. SFM has to the decibal movment to position props, locking into place, stuff like that. Gmod is best used as a physics sandbox, SFM for making pretty images.
Wed, 27 Mar 2013 22:59:50

James

Man, to think that I was so happy about LordAardvark porting all the models mentioned in this thread. Oh well :|
Thu, 28 Mar 2013 00:48:24

skull231

i dont think these models will come to gmod.
Thu, 28 Mar 2013 10:34:13

19spike84

Can anyone reuploade the chain please?
Sat, 30 Mar 2013 19:36:09

RagequitKing

Finally I was able to fix the Edi model if it does not appear the first time scrub the timeline with the admis permission i would like to post the dropbox link
Sat, 30 Mar 2013 22:37:44

Rastifan

"19spike84" said ...
Can anyone reuploade the chain please?
Here http://filesmelt.com/dl/Chain1.rar
Sat, 30 Mar 2013 22:38:49

Rastifan

"RagequitKing" said ...
Finally I was able to fix the Edi model
If I may! Fixed her for what? What was the issue? Just wondering ;)
Sat, 30 Mar 2013 23:10:36

RagequitKing

"Rastifan" said ...
"RagequitKing" said ...
Finally I was able to fix the Edi model
If I may! Fixed her for what? What was the issue? Just wondering ;)
there were some people myself included that had a messed up checkerd model of her so i just messed around with the textures a bit to fix things
Fri, 05 Apr 2013 02:06:34

Qetesh

Can you maybe work on a few more RE6 models? Like Chris and Piers in uniform or Helena... No one really seems to care about these models :/ I would do it myself, but learning to port models is very difficult because everyone in the Facepunch community (the most active source community) are such dicks.
Fri, 05 Apr 2013 02:41:02

Ganonmaster

"Qetesh" said ...
I would do it myself, but learning to port models is very difficult because everyone in the Facepunch community (the most active source community) are such dicks.
You don't really need Facepunch to learn how to port models. The Valve Developer Wiki and Google can take you a long way. Google took me past some useful Facepunch posts, but I never needed to post messages asking for help. If you need assistance you can post a message, but remember that it is their choice to help you. They don't owe you anything. Saying that learning to port models is difficult because everyone on Facepunch is a dick is like saying that you can't learn how to cook because people at the grocery store don't like you. And remember, you can always ask for help on other websites.
Fri, 05 Apr 2013 12:45:07

TooL

"Qetesh" said ...
Can you maybe work on a few more RE6 models? Like Chris and Piers in uniform or Helena... No one really seems to care about these models :/
Well, I imagine if "no one really cares" then it's due to the lack of facial flexes, so model variety probably isn't the issue. Aardvark's ultra busy nowadays so be patient.
Sat, 06 Apr 2013 02:58:44

Qetesh

What I meant with "no one cares" is RE6 in general. Other titles were ported the hell out of and the new RE doesn't even seem to have an active wip thread. This time Aardvark is the only one I can find who even ported anything. (big thanks btw for what you did already) After the Valve wiki just told me how to model for source, not porting, everything I found was on Facepunch. And when you just ask a simple question there they flame you dead as if you insulted them with your presence. I was just saying it's incredibly difficult to get into when everyone who could help you treats you like shit.
Sat, 06 Apr 2013 17:05:42

LordAardvark

I have had written down on my agenda of things to do, "Write a tutorial on how to port from XNALara." I hope to do so soon, and I hope that will help others port things they want themselves.
Sat, 06 Apr 2013 22:01:59

Bacon

"Rastifan" said ...
"19spike84" said ...
Can anyone reuploade the chain please?
Here http://filesmelt.com/dl/Chain1.rar
Wow I asked for the same file weeks ago didn't get a response. Oh well least it was uploaded again.
Sun, 07 Apr 2013 01:44:24

Qetesh

"LordAardvark" said ...
I have had written down on my agenda of things to do, "Write a tutorial on how to port from XNALara." I hope to do so soon, and I hope that will help others port things they want themselves.
That would be great! :mrgreen:
Fri, 03 May 2013 20:44:55

Xentos

Im trying to use the EDI model but her face is pink, anyone knows how to solve this ?
Fri, 03 May 2013 21:02:13

RagequitKing

"Xentos" said ...
Im trying to use the EDI model but her face is pink, anyone knows how to solve this ?
Just grab the face texture from the edI model from facepunch or Gmod workshop combine it with that one open it in arm open the console and enter "mat_redowloadallmaterials" and enjoy
Fri, 03 May 2013 21:05:56

RagequitKing

"Xentos" said ...
Im trying to use the EDI model but her face is pink, anyone knows how to solve this ?
First try entering "mat_redownloadallmaterials" into the console
Fri, 03 May 2013 23:45:24

Xentos

This works for SFM also ? I forgot to state that im using SFM. Maybe someone could just give a link to an EDI model that works 100% on SFM to make it simpler, I dont care which model of her I use, i just want a working one :)
Sat, 04 May 2013 01:42:10

Too_Human

First time posting here and I have to include with it my gratitude for all the work done on this forum. - Are all models in the original post made for SFM unless labeled otherwise? I'm confused since this is in the Gmod section.
Sat, 04 May 2013 14:31:38

TooL

"Too_Human" said ...
First time posting here and I have to include with it my gratitude for all the work done on this forum. Are all models in the original post made for SFM unless labeled otherwise? I'm confused since this is in the Gmod section.
The OP is pretty well defined. Everything up to the big red text is Gmod (and SFM) compatable IIRC.
Sun, 05 May 2013 01:22:25

Too_Human

"TooL" said ...
The OP is pretty well defined. Everything up to the big red text is Gmod (and SFM) compatable IIRC.
Oops. Thank you
Tue, 07 May 2013 09:40:47

Selph80

Hey, did you ever find out how to fix the problem you had with the eyes of some of your models? Out of curiosity I tried a decompile recompile with recalculated qc_eyes values and had the same problem. However when I went through the entire process when I'm setting up eye posing for my basic ports, it actually got fixed. (The selected bone is the viewtarget) Now you might've already found the solution and this little experiment of mine is completely useless, but I thought I'd share just in case it was still a problem. Basically I loaded up the torso.smd in 3dsmax, selected the individual eye elements, applied my own eyeball_l.tga and eyeball_r.tga materials to them, calculated the eye values through qc_eyes and added those to the qc file, compiled the model. Then made 2 copies of eyeball_l_blue and renamed them to eyeball_r and eyeball_l.
Mon, 03 Jun 2013 02:05:53

cloakanddagger

is there a possibility that you could make a nude kasumi model JUST for gmod? i am not that good at modelling, coding, etc. if you can't or dont want to thats fine and understandable.
Thu, 27 Jun 2013 18:12:47

se4444

I keep getting an error whenever I try to open the joint script. Is there anything I'm doing wrong? I have it in the autorun folder. Unless I'm installing it wrong.
Sun, 30 Jun 2013 16:10:07

Ross21

How do i unzipp casual Miranda Lawson? :roll: :roll: :?:
Thu, 04 Jul 2013 02:10:59

zeroman68

On your edi model, i get missing textures on her head, any idea how to fix?
Fri, 05 Jul 2013 16:58:19

InncoentPineapple

"zeroman68" said ...
On your edi model, i get missing textures on her head, any idea how to fix?
Im getting this too, anybody got a simple workaround...?
Sat, 06 Jul 2013 03:26:45

fornaxtacular

"InncoentPineapple" said ...
"zeroman68" said ...
On your edi model, i get missing textures on her head, any idea how to fix?
Im getting this too, anybody got a simple workaround...?
There was a bit about a fix for this earlier in the thread, basically you should find another edi model (I think from here, appears to be down right now: http://facepunch.com/showthread.php?t=1185040) and change the vmt files around so the missing textures are replaced from the second model's texture folder. At least that's what I did and it worked fine.
Sat, 06 Jul 2013 14:32:32

InncoentPineapple

"fornaxtacular" said ...
"InncoentPineapple" said ...
"zeroman68" said ...
On your edi model, i get missing textures on her head, any idea how to fix?
Im getting this too, anybody got a simple workaround...?
There was a bit about a fix for this earlier in the thread, basically you should find another edi model (I think from here, appears to be down right now: http://facepunch.com/showthread.php?t=1185040) and change the vmt files around so the missing textures are replaced from the second model's texture folder. At least that's what I did and it worked fine.
Okay thank you when the page comes back up I'll give it a shot
Fri, 19 Jul 2013 02:46:59

niggawigga

"RagequitKing" said ...
"Xentos" said ...
Im trying to use the EDI model but her face is pink, anyone knows how to solve this ?
Just grab the face texture from the edI model from facepunch or Gmod workshop combine it with that one open it in arm open the console and enter "mat_redowloadallmaterials" and enjoy
I really need help on this, which is the texture file? I keep trying but nothing works, I dont think Im changing the right file.
Sat, 20 Jul 2013 15:06:13

luythen

Assuming you have the correct textures in bge the main problem was in HMF_HED_PROEdi_Scalp_Diff.vmt It should look like this
VertexLitGeneric
{
	"$basetexture"	"models/LordAardvark/ME3/EDI/Robot/HMF_HED_PROEdi_Scalp_Diff"
	"$bumpmap" 	"bge/ME3/EDI/b/HMF_HED_PROEdi_Scalp_Ext_Norm"

	"$surfaceprop" "metal"

	"$rimlight" "1"
	"$rimlightexponent" "20"
	"$rimlightboost" "0.5"
	"$nocull" "1"
	"$phong" "5"
	"$phongexponent" "1"
	"$phongexponenttexture" "models/LordAardvark/ME3/EDI/Robot/HMF_HED_PROEdi_Scalp_Spec"
	"$phongboost" "2.5"	
	"$phongwarptexture" "models/LordAardvark/ME3/EDI/Robot/Tris_lightwarp"
	"$phongfresnelranges"	"[0.3 0.4 0.4]"
	"$halflambert" "1"

	//"$rimlight" 		"1"
	"$rimlightboost" 		"1"
	"$lightwarptexture" 	"bge/ME3/EDI/b/Tris_lightwarp"
}
Main problem aside of wrong texture paths was a pretty random usage of "/" and "\" in the paths. I think everything must be "/"
Sat, 20 Jul 2013 15:10:49

luythen

Not sure where to put this because I can't bloody find the other release thread but the jigglebody of Ashley seems to have its face deformers shot. I can't get them to work which is a shame.
Sat, 20 Jul 2013 18:13:30

Moneyshot

It seems that I am still retarded and can't get EDIs head textures to work. I managed to get the "hair" into a bit darker purple/black checkers.. Can't someone just pomf.se a rar with the working files?
Sat, 20 Jul 2013 20:16:03

Vitezislav

I believe I posted a fix somewhere for EDI on this site, but my dropbox's public links are disabled for the moment, due to a lot of people downloading my comic.
Sun, 21 Jul 2013 05:35:04

Horsey

"Moneyshot" said ...
It seems that I am still retarded and can't get EDIs head textures to work. I managed to get the "hair" into a bit darker purple/black checkers.. Can't someone just pomf.se a rar with the working files?
I download the EDI model from: http://cire992.blogspot.com/2013/05/ports-by-korro-bravin.html took any "scalp" files in the materials folder and pasted/replaced them into the EDI materials folder for LA model and it worked fine.
Sun, 21 Jul 2013 12:31:22

Moneyshot

Replacing the scalp stuff results in more glow, nothing else. Replacing the face textures results in even worse checkers.
Sun, 21 Jul 2013 13:50:45

Selph80

"Moneyshot" said ...
Replacing the scalp stuff results in more glow, nothing else. Replacing the face textures results in even worse checkers.
Well the problem seems to lie with the bump/normal maps for the scalp and face, have you tried to replace these (by saving the vtfs to tga and saving those tgas as vtf again)?
Sun, 21 Jul 2013 19:04:17

Moneyshot

Finally it works. Thanks Selph80, you're the greatest! I also had to change filepaths for the face texture. I can finally do some work with her.
Tue, 30 Jul 2013 20:43:18

AlphaYang

Been meaning to post and finally remembered to this time. Seriously amazing job Lord.
Wed, 07 Aug 2013 03:08:39

Riqhteous

the asari megarelease isn't working, everytime I try to download it , internet explorer kees saying "oops, cant find that page"
Wed, 07 Aug 2013 05:41:53

fornaxtacular

"Riqhteous" said ...
"internet explorer"
I think I found the problem.
Mon, 16 Sep 2013 04:01:51

PonkehPoe

"Riqhteous" said ...
internet explorer
...People still use that thing? o_o;
Mon, 16 Sep 2013 05:47:49

Ganonmaster

"PonkehPoe" said ...
"Riqhteous" said ...
internet explorer
...People still use that thing? o_o;
Just so you know, it's got better protection against malware than both Chrome and Firefox. (IE ranks top at 99% of malware blocked, Chrome second with around 86% and Firefox third with only 9%) It may not be as fast, has its quirks, but it's the best condom you can put on your internet. (also just like a condom, it's not as fun)
Sat, 21 Sep 2013 15:36:01

lej

How did you move the nipple piercings, L.A.? I can't find the controllers for the life of me.
Thu, 26 Sep 2013 03:05:00

Riqhteous

on the stripper liara model, her pussy piercing is glitched, whenever I select it as a body group, it appears floating over that region and is just a glitched piece of metal
Sat, 28 Sep 2013 03:57:48

MissSonicBoom

Is there a version of EDI that doesn't have incorrect path name in the Scalp VMT, and maybe better looking phong? Right now the phong looks like ass, also a Rig for her.
Fri, 25 Oct 2013 14:10:14

axellslade

The Rebuilt Zoey (Gmod-Friendly Addon Version) dropbox link is dead. :(
Wed, 06 Nov 2013 21:42:11

Anonkill21

Hey there stupid question, what kind of tools do i need for the asari megapack? i cant seem to get it to work. the bodyposing i mean.
Thu, 21 Nov 2013 06:56:17

kinetic

Thank you for the ME models :D
Thu, 21 Nov 2013 19:40:45

Eich

Rebecca is so hot!!
Wed, 11 Dec 2013 01:21:09

dragonpjb

I am a relatively new fan of your work. I've only been actively looking at/for stuff like this for a few months now. I love your work. You do a great job and make sure to get all the details right. I appreciate the time and effort you put into your projects and am grateful that you have decided to share them for free. I want to to know your work is appreciated even thou people don't tend to bother to take the time to comment on things that they like. It is after all much easier to think of something about bad stuff. I am a professional Designer with a BFA from the Art Institute of Dallas so I know how much effort goes into a good piece of art. You deserve way more praise than you probable get.
Wed, 11 Dec 2013 12:26:42

lixal

"Chain" link has dead. Please upload new link.
Thu, 12 Dec 2013 16:37:03

LordAardvark

dragonpjb, thank you very much for the kind words. Means a lot to me, even if I have forsaken this particular thread and Garry's Mod as a whole. lixal, there is a better chain on the Source Filmmaker workshop. Obviously it won't work for gmod, but then I don't believe the chain I released did either.
Sun, 12 Jan 2014 21:37:54

acfuzz88

Can someone point me to the nude Rebecca Chamber IK Rig or Lord Ardvarks original nude model release? I think I have Lord Ardvarks nude model (from the mega release pack) but it doesn't seem to work with the IK Rig that was posted in here.
Wed, 15 Jan 2014 22:33:55

Asrien

Any chance of a torrent-y release containing the whole collection? I'll probably download them anyway but it's a little more efficient to get it all at once. Your models and animations are brilliant in quantity and quality. Great work. :)
Tue, 21 Jan 2014 23:13:43

Sticer

Is filesmelt down? I cant seem to download Casual Miranda for some reason : /
Fri, 07 Feb 2014 03:11:51

Bunghole

Where do you put the rar file thing
Fri, 07 Feb 2014 03:20:54

Bunghole

where do you put the rar file thing please help
Fri, 07 Feb 2014 04:01:15

Rastifan

"Bunghole" said ...
where do you put the rar file thing please help
You unpack the rar file with a program like 7-zip http://www.7-zip.org/ Put the folder you unpacked to Steam\SteamApps\common\GarrysMod\garrysmod\addons Also install this http://steamcommunity.com/sharedfiles/f ... =104603291 Makes it easy to find all the addons.
Mon, 10 Feb 2014 23:37:32

LibertyPrime

"Sticer" said ...
Is filesmelt down? I cant seem to download Casual Miranda for some reason : /
I can't download anything from Filesmelt either.
Wed, 26 Feb 2014 00:46:01

titan-kaose

hey aardvark i need help . im new to loading custom models to sfm and id love to know . how do i exactally load theses files to sfm . do you know of any tutorials or walk threw or have one made . please replay a link it will help alot . thanks :D
Sun, 09 Mar 2014 02:08:23

willwhitt56

There any way you could make the Asari bikini separate, possibly for other models like kasumi. Wanted to ask too, are there male asari, or are they all female?
Mon, 24 Mar 2014 19:38:49

idontk259

"willwhitt56" said ...
There any way you could make the Asari bikini separate, possibly for other models like kasumi. Wanted to ask too, are there male asari, or are they all female?
The asari are neither. They have a female body type, but gender doesn't really apply, at least in Mass Effect. Here, they're either female or futanari/shemale/whatever.
Mon, 24 Mar 2014 23:50:00

willwhitt56

"idontk259" said ...
"willwhitt56" said ...
There any way you could make the Asari bikini separate, possibly for other models like kasumi. Wanted to ask too, are there male asari, or are they all female?
The asari are neither. They have a female body type, but gender doesn't really apply, at least in Mass Effect. Here, they're either female or futanari/shemale/whatever.
OH okay, but about the bikini, any cahnce you could place it on a kasumi model
Tue, 25 Mar 2014 03:39:14

idontk259

"willwhitt56" said ...
OH okay, but about the bikini, any cahnce you could place it on a kasumi model
Me? no. i don't know how to do that stuff (I'm new here and I lack the creativity needed anyway.) The author of this thread (Lord Aardvark) stated that he is basically abandoning Gmod for Source Filmmaker, so I wouldn't expect anything from him.
Wed, 09 Apr 2014 18:49:47

bart0nboy

Has anyone else here had an issue with the Asari megapack where, if you remove the Boots and Gloves from the stripper models, there is a weird bright patch of skin where the end of the bodygroups are?
Fri, 16 May 2014 14:12:14

Seriously

The link for the WIP pack isn't working!
Mon, 26 May 2014 18:09:23

wyc936511326

keep waiting for the DOA girls,sir could you please make a new post for all the DOAgirls when they are ready for the posts?
Mon, 02 Jun 2014 20:46:05

greenincognito

the nude kasumi goto .rar can't be opened by 7-zip says it can't open it as an archive help would be appreciated